3/16/2024 0 Comments Ogg music files rpg maker vx ace![]() Features New Features: - Script compatible with RPG Maker VX Ace I mostly rewrote the code thats indented. Also if you convert from off to m4a or m4a to ogg, remember to convert the metadata if it has loops, by default some meta data is copied with ffmpeg. ogg in the file name and blindly assumes it to be so. I really don't know what to do at this point. Extended Music Script 3.5 Introduction This script allows you to play music formats like psf, spc, mod, it, etc in your game, just like mp3 or midi. The specific support is the engine is looking for. All the base files of the project should have always been there. Sorry if it has been asked before (I havent found something while searching for either m4a or ogg) or if it is the wrong forum. The game started and I began playing, but when I opened the first chest the game crashed and I got this, "Failed to load chest.ogg". Update #3: I converted ALL of my files and added them to their respective folders. The default files in VX Ace have names like 'move.ogg' and 'chest.ogg' but MV names them 'move1.ogg' and 'chest1.ogg' so the game is looking for chest.ogg for example, but STILL cant find any any of the files. (It's just going to take a LONG time if I have to convert each file one by one.) I copied all the default files over, but now there is another problem. So if there is no alternative method you know of I at least know I have one way to do it. Update #2: I converted the cursor.mp3 to cursor.ogg and now the error says, "Failed to load select.ogg". Perhaps because they were coppied in MP3 format instead of OGG? ![]() Update: It seems the graphics have carried over, but not the audio. I also have not been able to play test my game in MV because I get the error, "Failed to load: audio/se/cursor.ogg" I'm assuming that indicates all other audio/ graphic files are missing as well. Credit: Osabisi (optional), dont claim them as your own. (here at RPG Maker Web Forums) 3) User must read and agree 'readmeEN.txt' (inside zip) if they want to use the sound effects. I don't want the whole song, I just want to hear the beginning of the song in RPG Maker/Pokemon Essentials when I get into a trainer battle, and the looped section of the song which starts from 00:19 to 1:42. Even though I have seemingly moved everything over, I can't find any of the aforementioned assets in the project editor. 2) I got permission to copy the sound files. Maybe it was because I exported the selection instead of exporting the file But doing the latter got the whole song regardless. However, I had to copy over the graphics and audio manually. ![]() Today I installed RPG Maker MV and ran the script in VX ace to copy all my data over for my game. ![]()
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